So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. This site works best with JavaScript enabled. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. See pages that link to and include this page. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. Dust devils usually scour the land within 6 miles of a Blue Dragon Lair. A dust devil is a Slayer monster that requires level 65 Slayer to kill. Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Slam. As a bonus action, you can move the dust devil up to 30 feet in any direction. Learning the Ropes for Your Next Adventure, Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a pinch of dust)Duration: Concentration, up to 1 minute. At Higher Levels. Whirlwind (Recharge 4–6). Thoughts on how to use them well in combat? Hit: 14 (2d8 + 5) bludgeoning damage. On a successful save, the creature takes half as much damage and isn’t pushed. View wiki source for this page without editing. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Fling: The creature is flung 20 feet out of the dust devil.They take falling damage plus 2d10 (from the 20 feet). Each creature in the dust devil's space must make a DC 13 Strength saving throw. Components: V, S, M (a pinch of dust) Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. EDIT: Looks like the capitalization of "dust" was fixed. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. Please enable JavaScript to get the best experience from this site. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. You will also need to have started the Desert Treasure quest (and do it up to the point where you make and look into the mirrors) to gain access to the well. Multiattack. A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. The cloud heavily obscures its area. The entire time you are in the Smoke Dungeon, you must have the facemask or Slayer helmet equipped, or you will die very quickly. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The dust devil makes two slam attacks. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Any creature that ends its turn within 5 … Dust Devil Read More » On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Any of the creature which you chose ends its turn within 5 feet of the dust devil and it should make a strength saving throw. Duration: Concentration, up to 1 minute. Also, it was pointed out to me that the dust devil stats are actually provided in the blue dragon's lair actions (e.g. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Is this an unofficial monster statblock, created for this article? If you want to discuss contents of this page - this is the easiest way to do it. At Higher Levels. A dust devil is a slayer monster that requires level 65 Slayer to kill. They are located in the Smoke Dungeon and the Catacombs of Kourend. Also, the capitalization of "Dust" every time the monster's name is mentioned in the statblock seems off. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Find out what you can do. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Dust devil on the hand would be useful to create areas of obscurement, probably useful for denying range attackers, escape, cover, etc. On a successful save, the creature takes half as much damage and isn’t pushed. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The cloud heavily obscures its area. Unless otherwise stated, the content of this page is licensed under. Slam. As a bonus action, you can move the dust devil up to 30 feet in any direction. 2. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Click here to edit contents of this page. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Click here to toggle editing of individual sections of the page (if possible). An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
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